Xenologist
A downloadable game for Windows, macOS, and Linux
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You, a professor of xenology, have been given the opportunity of a lifetime. The galactic community has discovered a new planet, named Eudaimonia, that is home to a sapient indigenous population. Out of many aspiring candidates, you have been chosen to make initial planetfall and carry out the first expedition to learn about this marvelous world, its alien life, and its native people.
- A procedurally generated map provides a new experience every time you play!
- Manage supplies and survive on an unfamiliar world!
- Find and analyze local fauna!
- Learn the ways of indigenous villages, give them gifts, and befriend them to hear their stories and gain their help!
- Try to gather as much research as possible in a timed expedition, or play in endless mode and explore to your heart's content!
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | BeamBrain |
Genre | Survival, Adventure |
Made with | Audacity, Godot, Bfxr |
Tags | 2D, Exploration, Godot, Pixel Art, Sci-fi, Singleplayer |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Interactive tutorial |
Download
Download NowName your own price
Click download now to get access to the following files:
Xenologist-1.02.tar.gz 33 MB
Xenologist-1.02-Mac.zip 46 MB
Xenologist-1.02-win.zip 32 MB
Xenologist-source-files-1.02.zip 66 MB
Development log
- Xenologist v1.02 patchMay 15, 2023
- Xenologist is now available on Mac!Sep 18, 2022
- v1.01 Tutorial update and clarificationFeb 28, 2022
Comments
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This was fun! I chose a medium length campaign, and ended up dying of starvation in the end. The village interactions were my favorite part, it was interesting trying to build narratives around the struggles of each individual village as I was observing them
Thanks! The village interactions were kind of meant to be the game's keystone, so I'm glad they turned out well.
Neat to see the focus put on research/exploring rather than conquering. An interesting idea well done!
Thank you! Glad you enjoyed it .